Real-time VFX studio

Real-Time VFX. Purpose-Built Tools.

High-quality real-time visual effects, Houdini tools, and custom pipelines for Unreal Engine and Unity, from 18 years of shipped AAA production.

Selected work

Effects that shipped.

All work
What we do

Production-ready
VFX systems.

Professional VFX tools and production systems built for performance, iteration speed, and clean pipelines.

Real-time combat VFX: a creature in a ruined shrine surrounded by red energy and fire

Real-Time VFX

Production-quality effects systems built for performance and fast iteration.

  • VFX assets: textures, meshes, materials, Niagara
  • Combat VFX for weapons and characters
  • Environment and atmospheric effects
  • Elemental effects
SparkFX Previewer timeline and inspector inside Unreal Editor

Tools & Pipelines

Custom editor tools and workflow systems that accelerate production.

  • Editor tools and workflow systems
  • Pipeline integration and naming conventions
  • Technical VFX consulting
Houdini procedural muzzle-flash network and VEX wrangle

Houdini HDAs

Procedural tools and systems for advanced workflows in Houdini, Unity, or Maya.

  • Procedural tools for advanced workflows
  • Optimization tools
  • Asset creation tools
  • Custom HDAs for production
Martin Romero, founder of SparkFXLab
The studio

Built by a production VFX artist.

SparkFXLab is led by Martin Romero, a Principal VFX Artist with 18 years of real-time and cinematic effects for games. The tools come from the same place as the effects: problems hit on real productions, solved for the artists who meet them next.

Production experience
Crystal DynamicsSledgehammer GamesILMxLABAmazon GamesNetEase
Speaker at GDC and SIGGRAPH · Featured in Kotaku

Ready to elevate your game’s VFX?

Get in touch. Let’s build effects and tools that ship.