High-quality real-time visual effects, Houdini tools, and custom pipelines for Unreal Engine and Unity, from 18 years of shipped AAA production.
Professional VFX tools and production systems built for performance, iteration speed, and clean pipelines.
Production-quality effects systems built for performance and fast iteration.
Custom editor tools and workflow systems that accelerate production.
Procedural tools and systems for advanced workflows in Houdini, Unity, or Maya.
Preview and author VFX, projectiles, and animations directly in the Unreal Editor. No Play Mode required.
SparkFXLab is led by Martin Romero, a Principal VFX Artist with 18 years of real-time and cinematic effects for games. The tools come from the same place as the effects: problems hit on real productions, solved for the artists who meet them next.
Get in touch. Let’s build effects and tools that ship.